Instead, it simulates the multiplayer experience with computer-controlled players known as bots. Unlike its predecessors, Quake III Arena does not have a plot-based single-player campaign. Quake III Arena has also been used extensively in professional electronic sports tournaments such as QuakeCon, Cyberathlete Professional League, DreamHack, and the Electronic Sports World Cup. Many liked the crisp graphics and focus on multiplayer. The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Quake III Arena is available on a number of platforms and contains mature and Satanic symbols. Notable features of Quake III Arena include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping and rocket-jumping. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. The single-player mode is played against computer-controlled bots. It is the third game in the Quake series it differs from previous games by excluding a story-based single-player mode and highly focusing on multiplayer gameplay. Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software.
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